Manual protection for gamers who spend lots of time playing
DOI:
https://doi.org/10.31908/grafias.v0i25.1360Keywords:
Human based design, video players, conformity, luxury, protectionAbstract
This article arose for a personal experience and from other gamers. A latent problem was identified after players have used the video game controls. One of the first signs was the discomfort in their hands and more severe ones such as temporary injuries to the palms and fingers. From this observation, an innovative proposal is developed to address the users anthropometric and ergonomics relations. Thus, generate and interaction in accordance with the parameters of protection, conformity, and luxury. The main objective of this proposal is the protection of the users when they are playing video games for several hours.
References
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Flores, C. (2001). Ergonomía para el Diseño. México: Designio.