Manual protection for gamers who spend lots of time playing

Authors

  • Juan Guillermo Parra Diseñador Industrial

DOI:

https://doi.org/10.31908/grafias.v0i25.1360

Keywords:

Human based design, video players, conformity, luxury, protection

Abstract

This article arose for a personal experience and from other gamers. A latent problem was identified after players have used the video game controls. One of the first signs was the discomfort in their hands and more severe ones such as temporary injuries to the palms and fingers. From this observation, an innovative proposal is developed to address the users anthropometric and ergonomics relations. Thus, generate and interaction in accordance with the parameters of protection, conformity, and luxury. The main objective of this proposal is the protection of the users when they are playing video games for several hours.

Author Biography

  • Juan Guillermo Parra, Diseñador Industrial

    Diseñador Industrial UCP Diciembre 2011. 

References

Suárez, M. (4 de septiembre de 2010). El 'gamer' colombiano. Disponible en http://www.elespectador.com/impreso/videojuegos/articuloimpreso-222566-el-gamer-colombiano

Flores, C. (2001). Ergonomía para el Diseño. México: Designio.

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Published

2020-05-07

Issue

Section

Artículos