Development of a biomechanical analysis software through motion capture data using the KINECT sensor for assisted rehabilitation using video games
Keywords:
Kinect device, Exergames, Serious Games, Euler angles, biomechanical analysis, immersive experiences, goniometric description, Monoparecia, MotoneuronsAbstract
This paper presents the potential of the Microsoft Kinect device as a tool for rehabilitation of injuries,
illnesses and injuries in the human body which allows patients to control and interact with virtual environments different applications without having to handle any gaming device and a haptic interface allowing a wireless interaction through natural user interface using gestures. All this in order to capture real-time data such as positions and Euler angles of joints normal motion and perform mobility analysis based on the Software BIOCIRAC for biomechanical analysis of movement, continuously monitor the process of rehabilitation and quantification of the results of therapy.
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